using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class GameData
{
    public int coin;
    public SerializableDictionary<string,int>inventoryDic;
    public SerializableDictionary<string,bool>skillTreeDic;
    public List<string> equipIDList;
    public SerializableDictionary<string, bool> savePointDic;
    public float dieX;
    public float dieY;
    public int coindrop;
    public string closeSavePointID;
    public SerializableDictionary<string, float> volumeSettings;
    public GameData()
    {
        coin = 0;
        inventoryDic = new SerializableDictionary<string, int>();
        skillTreeDic = new SerializableDictionary<string, bool>();
        equipIDList = new List<string>();
        savePointDic = new SerializableDictionary<string, bool>();
        volumeSettings = new SerializableDictionary<string, float>();
        closeSavePointID = string.Empty;
        dieX = 0;
        dieY = 0;
        coindrop = 0;
    }
}